NEWThe Harvest Page is open — Chapter VIII waits after the Midnight Page. Visit the Harvest Page →

A one-line puzzle-platformer

Your past is the level.

Every step leaves a line of ink, and the ink dries solid. Draw your own bridges, ladders and walls in one continuous stroke — then solve the page again with less.

Windows · Steam · 9 languages · Steam Workshop

The Harvest Page key art: an ink blob in a harvest hat draws a line across wooden ledges toward a stewpot, with acorns and maple leaves around it.
that’s you ↓ this line is the floor now
50Campaign pages
30Seasonal pages
8B-side remixes
4Inks per race

How it plays

Scored on time ink.

No timer and no lives. A page is solved like a pen puzzle — one continuous stroke from the ¶ to the inkwell — and graded on how little ink you spent.

01

Move, and you leave a line.

Your blob trails wet ink wherever it goes. Wet ink is only a drawing — give it a moment.

02

The ink dries solid.

Dry ink is floor, wall and ceiling. Land on your own arc, wall-jump off it, stack it into a ladder.

03

Least ink wins.

Reach the inkwell under par for gold. Then go back and find the shorter line.

In-game: page 01, First Stroke, a plain page with a gap to cross and a red spike pit.
01 · First Stroke

The toolbox

Your line is the only tool you get.

Every mechanic reads, writes or routes around the ink. A bad page says “I should have gone under first,” not “my thumbs failed” — and R puts you back at the ¶ instantly.

walling yourself in is the only way to lose ↓

Bridges & ramps

Jump a gap that’s too wide, and the arc you drew becomes the bridge.

Ladders

Stack arcs up a wall and climb your own handwriting.

Trail as key

Leave a line across a pressure plate and the door stays open behind you.

Pen Lift

A mid-air dash that spills no ink — the one legal gap in your stroke.

Rewind

Hold Backspace to un-draw a bad line. Three per page, and the ink stays spent.

Solvent

Pools that dissolve any stroke drawn through them, splitting your line in two.

The Red Pen

It strikes, then drags a lethal red line of its own across the page.

The Proofreader

A stalker that rides along your line. Draw it somewhere it can’t follow.

The campaign

Fifty pages. Five kinds of paper.

Each chapter changes the paper, the props and the rules — from a plain first page to the editor’s own desk.

I

Pages 01–10 · Plain paper

First Marks

Movement, ramps, wall-jumps and ink economy.

Finale · The Spiral

II

Pages 11–20 · Graph paper

The Diagram

Switches, plates, fold-here platforms, springs and paper planes.

Finale · The Machine

III

Pages 21–30 · Lined paper

Margins

Pen lifts, solvent, fresh pages, crumbling floors and brittle glass.

Finale · Blank Slate

IV

Pages 31–40 · Aged paper

The Correction

The Proofreader arrives, and the Red Pen starts writing back.

Finale · Red Letter

V

Pages 41–50 · The Desk

The Desk

Everything at once, at full scale, against the clock.

Finale · Final Draft

B-sides

Eight brutal remixes, unlocked by gold medals — the first at 4 golds, the last at 40.

One sitting

The whole campaign back to back on one running ink total, with its own leaderboard.

Ghosts

Race your best run, replayed as a faint graphite blob beside you.

Seasonal pages · in every copy

The calendar keeps turning pages.

The Harvest Page key art.

New · Chapter VIII · 10 pages

The Harvest Page

Bring something to the table. First frost, fallen leaves, the orchard and the mill — gather what you can and carry it home.

First FrostThe OrchardRoot CellarThe Harvest

See all ten pages →
The Midnight Page key art: the Deadline title struck through, with cobwebs and bats.

Chapters VI–VII · 20 pages

The Midnight Page

Lights out. Cobwebs, candy corn and jack-o’-lanterns on midnight paper — and a very small wisp that needs carrying home.

VI · Trick or TreatVII · The Littlest Wisp

Play together

Race your friends. Draw for strangers.

Ink race, up to four

Host a table over Steam, invite friends and race to the well. Or flip any page into Ink vs Eraser.

Build a page. Publish it to the Workshop.

The in-game editor carries the whole toolbox. Test with Tab, publish to the Steam Workshop, remix anyone’s page — and finish a community page to earn its author’s ink.

Least ink wins, every week

Every page has an all-time board and a This Week board that wipes clean every Monday at 03:00 UTC. First line on the page owns the week.

The Pen Case menu: a grid of inks, three style pages (Ink, Blueprint, Sketch) and rows of accessories, with a blob previewed at the side.

Dress your ink

Collect inks, style pages — Ink, Blueprint, Sketch — and accessories for your blob in the Pen Case.

From the margins

scroll sideways →
Page 21, Pen Lift, on graph paper: a tall brick column between two ledges.
21 · Pen Lift
Page 31, Proofreader, on aged paper: a green ladder, a stalker and a red cross.
31 · Proofreader
Page 61, The Littlest Wisp, on dark paper: tall brick columns and a glowing cauldron.
61 · The Littlest Wisp
The shelf: choose a page, with chapter tabs along the top.
The shelf — choose a page

Pick up the pen.

Fifty pages, two seasonal events, and a Workshop full of pages drawn by other players.