01
Move, and you leave a line.
Your blob trails wet ink wherever it goes. Wet ink is only a drawing — give it a moment.
A one-line puzzle-platformer
Every step leaves a line of ink, and the ink dries solid. Draw your own bridges, ladders and walls in one continuous stroke — then solve the page again with less.
Windows · Steam · 9 languages · Steam Workshop
How it plays
No timer and no lives. A page is solved like a pen puzzle — one continuous stroke from the ¶ to the inkwell — and graded on how little ink you spent.
01
Your blob trails wet ink wherever it goes. Wet ink is only a drawing — give it a moment.
02
Dry ink is floor, wall and ceiling. Land on your own arc, wall-jump off it, stack it into a ladder.
03
Reach the inkwell under par for gold. Then go back and find the shorter line.
The toolbox
Every mechanic reads, writes or routes around the ink. A bad page says “I should have gone under first,” not “my thumbs failed” — and R puts you back at the ¶ instantly.
walling yourself in is the only way to lose ↓
Jump a gap that’s too wide, and the arc you drew becomes the bridge.
Stack arcs up a wall and climb your own handwriting.
Leave a line across a pressure plate and the door stays open behind you.
A mid-air dash that spills no ink — the one legal gap in your stroke.
Hold Backspace to un-draw a bad line. Three per page, and the ink stays spent.
Pools that dissolve any stroke drawn through them, splitting your line in two.
It strikes, then drags a lethal red line of its own across the page.
A stalker that rides along your line. Draw it somewhere it can’t follow.
The campaign
Each chapter changes the paper, the props and the rules — from a plain first page to the editor’s own desk.
Pages 01–10 · Plain paper
Movement, ramps, wall-jumps and ink economy.
Finale · The Spiral
Pages 11–20 · Graph paper
Switches, plates, fold-here platforms, springs and paper planes.
Finale · The Machine
Pages 21–30 · Lined paper
Pen lifts, solvent, fresh pages, crumbling floors and brittle glass.
Finale · Blank Slate
Pages 31–40 · Aged paper
The Proofreader arrives, and the Red Pen starts writing back.
Finale · Red Letter
Pages 41–50 · The Desk
Everything at once, at full scale, against the clock.
Finale · Final Draft
Eight brutal remixes, unlocked by gold medals — the first at 4 golds, the last at 40.
The whole campaign back to back on one running ink total, with its own leaderboard.
Race your best run, replayed as a faint graphite blob beside you.
Seasonal pages · in every copy
New · Chapter VIII · 10 pages
Bring something to the table. First frost, fallen leaves, the orchard and the mill — gather what you can and carry it home.
First FrostThe OrchardRoot CellarThe Harvest
See all ten pages →
Chapters VI–VII · 20 pages
Lights out. Cobwebs, candy corn and jack-o’-lanterns on midnight paper — and a very small wisp that needs carrying home.
VI · Trick or TreatVII · The Littlest Wisp
Play together
Host a table over Steam, invite friends and race to the well. Or flip any page into Ink vs Eraser.
The in-game editor carries the whole toolbox. Test with Tab, publish to the Steam Workshop, remix anyone’s page — and finish a community page to earn its author’s ink.
Every page has an all-time board and a This Week board that wipes clean every Monday at 03:00 UTC. First line on the page owns the week.
Collect inks, style pages — Ink, Blueprint, Sketch — and accessories for your blob in the Pen Case.




Fifty pages, two seasonal events, and a Workshop full of pages drawn by other players.