Your past is the level.
Every mechanic has to read, write or route around the ink line. If it doesn’t touch the line, it isn’t in the game.
About the game
DEADLINE is a puzzle-platformer about a drop of ink that can’t stop writing. Every step leaves a line, and every line stays. The whole game asks one question: how little ink does this page really need?
The story so far
Every chapter opens with a few hand-drawn boards. These are the first lines of each — no spoilers past the opening.
First Marks · Plain paper
“The pen pauses. A drop swells at the nib.”
“And high above — the Red Pen has noticed.”
The Diagram · Graph paper
“A blueprint, pinned and waiting.”
“MARKED. An error to be corrected.”
Margins · Lined paper
“The blot walks among the discarded.”
“Hundreds of drafts. Hundreds of tries.”
The Correction · Aged paper
“The archive. Where old work sleeps.”
“The stacks go deep. The light is small.”
The Desk · The Desk
“An inkwell, a brush, a lamp. A landscape.”
“The clock says: almost midnight.”
The Harvest · recipe-card stock · New
“A recipe card. One line still blank.”
How it’s made
Every mechanic has to read, write or route around the ink line. If it doesn’t touch the line, it isn’t in the game.
The fantasy is drawing a perfect line, not surviving a gauntlet. Pages are scored on ink, never on time.
A bad run should say “I should have gone under first,” never “my thumbs failed.” Restarts are instant.
For everyone
Assisted runs keep your records but stay off the leaderboards — the boards stay honest, and nobody has to struggle to see the next page.
Who makes it
DEADLINE is developed by Orikazi and published by Geared Games Studios, an independent studio that also makes Bound By Blood and Did You Submit a Ticket? Simulator.
— The Editor